AllowBandwidthTesting | function AllowBandwidthTesting(bool bEnabled) |
AllPlayersConnected | native function bool AllPlayersConnected(const out array<UniqueNetId> Players) |
CancelInProgressBandwidthTests | native function CancelInProgressBandwidthTests() |
CancelPendingBandwidthTests | native function CancelPendingBandwidthTests() |
DestroyBeacon | native event DestroyBeacon() |
GetConnectionIndexForPlayer | native function int GetConnectionIndexForPlayer(UniqueNetId PlayerNetId) |
HasInProgressBandwidthTest | native function bool HasInProgressBandwidthTest() |
HasPendingBandwidthTest | native function bool HasPendingBandwidthTest() |
InitHostBeacon | native function bool InitHostBeacon(UniqueNetId InOwningPlayerId) |
OnAllPendingPlayersConnected | delegate OnAllPendingPlayersConnected() |
OnFinishedBandwidthTest | delegate OnFinishedBandwidthTest(UniqueNetId PlayerNetId, EMeshBeaconBandwidthTestType TestType, EMeshBeaconBandwidthTestResult TestResult, const out ConnectionBandwidthStats BandwidthStats) |
OnReceivedClientConnectionRequest | delegate OnReceivedClientConnectionRequest(const out ClientMeshBeaconConnection NewClientConnection) |
OnReceivedClientCreateNewSessionResult | delegate OnReceivedClientCreateNewSessionResult(bool bSucceeded, name SessionName, class<OnlineGameSearch> SearchClass, const out byte PlatformSpecificInfo[80]) |
OnStartedBandwidthTest | delegate OnStartedBandwidthTest(UniqueNetId PlayerNetId, EMeshBeaconBandwidthTestType TestType) |
RequestClientBandwidthTest | native function bool RequestClientBandwidthTest(UniqueNetId PlayerNetId, EMeshBeaconBandwidthTestType TestType, int TestBufferSize) |
RequestClientCreateNewSession | native function bool RequestClientCreateNewSession(UniqueNetId PlayerNetId, name SessionName, class<OnlineGameSearch> SearchClass, const out array<PlayerMember> Players) |
SetPendingPlayerConnections | function SetPendingPlayerConnections(const out array<UniqueNetId> Players) |
TellClientsToTravel | native function TellClientsToTravel(name SessionName, class<OnlineGameSearch> SearchClass, const out byte PlatformSpecificInfo[80]) |