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NavMeshPath_BiasAgainstPolysWithinDistanceOfLocations

Class in GameFramework · GameFramework.NavMeshPath_BiasAgainstPolysWithinDistanceOfLocations · native

Object › NavMeshPathConstraint › NavMeshPath_BiasAgainstPolysWithinDistanceOfLocations

Using it from Lua
h7.find_all("NavMeshPath_BiasAgainstPolysWithinDistanceOfLocations")            -- live instances
h7.find_class("GameFramework.NavMeshPath_BiasAgainstPolysWithinDistanceOfLocations")   -- the class
h7.hook("GameFramework.NavMeshPath_BiasAgainstPolysWithinDistanceOfLocations.BiasAgainstPolysWithinDistanceOfLocations", fn)

Properties

NameTypeNotes
DistanceToCheckfloattransient
Locationvectortransient
LocationsToCheckarray<vector>transient
Rotationvectortransient

Functions

NameDeclaration
BiasAgainstPolysWithinDistanceOfLocationsstatic function bool BiasAgainstPolysWithinDistanceOfLocations(NavigationHandle NavHandle, const vector InLocation, const rotator InRotation, const float InDistanceToCheck, const array<vector> InLocationsToCheck)
Recyclefunction Recycle()

Inherited

FromMembers
NavMeshPathConstraint5 properties, 2 functions
Object13 properties, 308 functions