NavMeshPath_BiasAgainstPolysWithinDistanceOfLocations
Class in GameFramework · GameFramework.NavMeshPath_BiasAgainstPolysWithinDistanceOfLocations · native
Object › NavMeshPathConstraint › NavMeshPath_BiasAgainstPolysWithinDistanceOfLocations
Using it from Lua
h7.find_all("NavMeshPath_BiasAgainstPolysWithinDistanceOfLocations") -- live instances
h7.find_class("GameFramework.NavMeshPath_BiasAgainstPolysWithinDistanceOfLocations") -- the class
h7.hook("GameFramework.NavMeshPath_BiasAgainstPolysWithinDistanceOfLocations.BiasAgainstPolysWithinDistanceOfLocations", fn)
Properties
| Name | Type | Notes |
DistanceToCheck | float | transient |
Location | vector | transient |
LocationsToCheck | array<vector> | transient |
Rotation | vector | transient |
Functions
| Name | Declaration |
BiasAgainstPolysWithinDistanceOfLocations | static function bool BiasAgainstPolysWithinDistanceOfLocations(NavigationHandle NavHandle, const vector InLocation, const rotator InRotation, const float InDistanceToCheck, const array<vector> InLocationsToCheck) |
Recycle | function Recycle() |
Inherited