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MobileTouchInputVolume

Class in GameFramework · GameFramework.MobileTouchInputVolume · placeable

Object › Actor › Brush › Volume › MobileTouchInputVolume

Implements: TouchableElement3D

Using it from Lua
h7.find_all("MobileTouchInputVolume")            -- live instances
h7.find_class("GameFramework.MobileTouchInputVolume")   -- the class
h7.hook("GameFramework.MobileTouchInputVolume.HandleClick", fn)

Properties

NameTypeNotes
bEnabledbool

Functions

NameDeclaration
HandleClickfunction HandleClick()
HandleDoubleClickfunction HandleDoubleClick()
HandleDragOverfunction HandleDragOver()
OnTogglesimulated function OnToggle(SeqAct_Toggle inAction)

Default values

bBlockActors=false
bWorldGeometry=false
bStatic=false
bEnabled=true
bCollideActors=True
SupportedEvents(0)=class'SeqEvent_MobileTouchInputVolume'

Inherited

FromMembers
Volume4 properties, 7 functions
Brush9 properties, 0 functions
Actor156 properties, 262 functions
Object13 properties, 308 functions