GameThirdPersonCameraMode_Default¶
Class in GameFramework · GameFramework.GameThirdPersonCameraMode_Default · config, native
Object › GameThirdPersonCameraMode › GameThirdPersonCameraMode_Default
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
bTemporaryOriginRotInterp | bool | transient, protected |
TemporaryOriginRotInterpSpeed | float | const, protected |
WorstLocAimingZOffset | float | const, protected |
Default values¶
TemporaryOriginRotInterpSpeed=12.f
WorstLocOffset=(X=-8,Y=1,Z=95)
WorstLocAimingZOffset=-10
bValidateWorstLoc=FALSE
ViewOffset={(
OffsetHigh=(X=-128,Y=56,Z=40),
OffsetLow=(X=-160,Y=48,Z=56),
OffsetMid=(X=-160,Y=48,Z=16),
ViewOffset_ViewportAdjustments(CVT_16to9_HorizSplit)={(
OffsetHigh=(X=0,Y=0,Z=-12),
OffsetLow=(X=0,Y=0,Z=-12),
OffsetMid=(X=0,Y=0,Z=-12),
ViewOffset_ViewportAdjustments(CVT_16to9_VertSplit)={(
OffsetHigh=(X=0,Y=-20,Z=0),
OffsetLow=(X=0,Y=-20,Z=0),
OffsetMid=(X=0,Y=-20,Z=0),
ViewOffset_ViewportAdjustments(CVT_4to3_Full)={(
OffsetHigh=(X=0,Y=0,Z=17),
OffsetLow=(X=0,Y=0,Z=17),
OffsetMid=(X=0,Y=0,Z=17),
ViewOffset_ViewportAdjustments(CVT_4to3_HorizSplit)={(
OffsetHigh=(X=0,Y=0,Z=-15),
OffsetLow=(X=0,Y=0,Z=-15),
OffsetMid=(X=0,Y=0,Z=-15),
ViewOffset_ViewportAdjustments(CVT_4to3_VertSplit)={(
OffsetHigh=(X=0,Y=0,Z=0),
OffsetLow=(X=0,Y=0,Z=0),
OffsetMid=(X=0,Y=0,Z=0),
StrafeLeftAdjustment=(X=0,Y=-15,Z=0)
StrafeRightAdjustment=(X=0,Y=15,Z=0)
StrafeOffsetScalingThreshold=200
RunFwdAdjustment=(X=20,Y=0,Z=0)
RunBackAdjustment=(X=-30,Y=0,Z=0)
RunOffsetScalingThreshold=200
BlendTime=0.25
Inherited¶
| From | Members |
|---|---|
| GameThirdPersonCameraMode | 57 properties, 13 functions |
| Object | 13 properties, 308 functions |