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GameThirdPersonCameraMode_Default

Class in GameFramework · GameFramework.GameThirdPersonCameraMode_Default · config, native

Object › GameThirdPersonCameraMode › GameThirdPersonCameraMode_Default

Using it from Lua
h7.find_all("GameThirdPersonCameraMode_Default")            -- live instances
h7.find_class("GameFramework.GameThirdPersonCameraMode_Default")   -- the class

Properties

NameTypeNotes
bTemporaryOriginRotInterpbooltransient, protected
TemporaryOriginRotInterpSpeedfloatconst, protected
WorstLocAimingZOffsetfloatconst, protected

Default values

TemporaryOriginRotInterpSpeed=12.f
WorstLocOffset=(X=-8,Y=1,Z=95)
WorstLocAimingZOffset=-10
bValidateWorstLoc=FALSE
ViewOffset={(
OffsetHigh=(X=-128,Y=56,Z=40),
OffsetLow=(X=-160,Y=48,Z=56),
OffsetMid=(X=-160,Y=48,Z=16),
ViewOffset_ViewportAdjustments(CVT_16to9_HorizSplit)={(
OffsetHigh=(X=0,Y=0,Z=-12),
OffsetLow=(X=0,Y=0,Z=-12),
OffsetMid=(X=0,Y=0,Z=-12),
ViewOffset_ViewportAdjustments(CVT_16to9_VertSplit)={(
OffsetHigh=(X=0,Y=-20,Z=0),
OffsetLow=(X=0,Y=-20,Z=0),
OffsetMid=(X=0,Y=-20,Z=0),
ViewOffset_ViewportAdjustments(CVT_4to3_Full)={(
OffsetHigh=(X=0,Y=0,Z=17),
OffsetLow=(X=0,Y=0,Z=17),
OffsetMid=(X=0,Y=0,Z=17),
ViewOffset_ViewportAdjustments(CVT_4to3_HorizSplit)={(
OffsetHigh=(X=0,Y=0,Z=-15),
OffsetLow=(X=0,Y=0,Z=-15),
OffsetMid=(X=0,Y=0,Z=-15),
ViewOffset_ViewportAdjustments(CVT_4to3_VertSplit)={(
OffsetHigh=(X=0,Y=0,Z=0),
OffsetLow=(X=0,Y=0,Z=0),
OffsetMid=(X=0,Y=0,Z=0),
StrafeLeftAdjustment=(X=0,Y=-15,Z=0)
StrafeRightAdjustment=(X=0,Y=15,Z=0)
StrafeOffsetScalingThreshold=200
RunFwdAdjustment=(X=20,Y=0,Z=0)
RunBackAdjustment=(X=-30,Y=0,Z=0)
RunOffsetScalingThreshold=200
BlendTime=0.25

Inherited

FromMembers
GameThirdPersonCameraMode57 properties, 13 functions
Object13 properties, 308 functions