GamePawn
Class in GameFramework · GameFramework.GamePawn · config, native, abstract
Object › Actor › Pawn › GamePawn
Using it from Lua
h7.find_all("GamePawn") -- live instances
h7.find_class("GameFramework.GamePawn") -- the class
h7.hook("GameFramework.GamePawn.ReattachMesh", fn)
Properties
| Name | Type | Notes |
bLastHitWasHeadShot | bool | transient |
bRespondToExplosions | bool | |
Functions
| Name | Declaration |
ReattachMesh | simulated function ReattachMesh() |
ReattachMeshWithoutBeingSeen | simulated function ReattachMeshWithoutBeingSeen() |
UpdateShadowSettings | simulated event UpdateShadowSettings(bool bInWantShadow) |
Default values
bCanBeAdheredTo=TRUE
bCanBeFrictionedTo=TRUE
Inherited
| From | Members |
| Pawn | 186 properties, 228 functions |
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |