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GameCrowdBehavior_RunFromPanic

Class in GameFramework · GameFramework.GameCrowdBehavior_RunFromPanic · native, placeable

Object › GameCrowdAgentBehavior › GameCrowdBehavior_RunFromPanic

Using it from Lua
h7.find_all("GameCrowdBehavior_RunFromPanic")            -- live instances
h7.find_class("GameFramework.GameCrowdBehavior_RunFromPanic")   -- the class
h7.hook("GameFramework.GameCrowdBehavior_RunFromPanic.ActivatedBy", fn)

Properties

NameTypeNotes
PanicFocusActortransient

Functions

NameDeclaration
ActivatedByfunction ActivatedBy(Actor NewActionTarget)
AllowBehaviorAtfunction bool AllowBehaviorAt(GameCrowdDestination Destination)
AllowThisDestinationfunction bool AllowThisDestination(GameCrowdDestination Destination)
GetBehaviorInstigatorfunction Actor GetBehaviorInstigator()
GetBehaviorStringfunction string GetBehaviorString()
InitBehaviorfunction InitBehavior(GameCrowdAgent Agent)
StopBehaviorfunction StopBehavior()

Default values

bIsViralBehavior=TRUE
MaxPlayerDistance=20000.0
MyEventType=CBE_Panic
ViralBehaviorEvent=CBE_Alert
DebugBehaviorColor=(R=255,G=0,B=0)

Inherited

FromMembers
GameCrowdAgentBehavior17 properties, 17 functions
Object13 properties, 308 functions