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GameCrowdAgentSM

Class in GameFramework · GameFramework.GameCrowdAgentSM · abstract, native

Object › Actor › CrowdAgentBase › GameCrowdAgent › GameCrowdAgentSM

Using it from Lua
h7.find_all("GameCrowdAgentSM")            -- live instances
h7.find_class("GameFramework.GameCrowdAgentSM")   -- the class
h7.hook("GameFramework.GameCrowdAgentSM.ActivateBehavior", fn)

Properties

NameTypeNotes
MeshStaticMeshComponent
MeshColorMaterialInstanceConstant

Functions

NameDeclaration
ActivateBehaviorfunction ActivateBehavior(GameCrowdAgentBehavior NewBehaviorArchetype, optional Actor LookAtActor)
ChangeDebugColorsimulated function ChangeDebugColor(Color InC)
InitDebugColorsimulated function InitDebugColor()
PostBeginPlaysimulated function PostBeginPlay()
StopBehaviorfunction StopBehavior()

Default values

Mesh=StaticMeshComponent0

Inherited

FromMembers
GameCrowdAgent98 properties, 42 functions
CrowdAgentBase0 properties, 1 functions
Actor156 properties, 262 functions
Object13 properties, 308 functions