GameAICmd_Hover_MoveToGoal
Class in GameFramework · GameFramework.GameAICmd_Hover_MoveToGoal
Object › AICommandBase › GameAICommand › GameAICmd_Hover_MoveToGoal
Using it from Lua
h7.find_all("GameAICmd_Hover_MoveToGoal") -- live instances
h7.find_class("GameFramework.GameAICmd_Hover_MoveToGoal") -- the class
h7.hook("GameFramework.GameAICmd_Hover_MoveToGoal.HandlePathObstruction", fn)
Properties
| Name | Type | Notes |
bWasFiring | bool | transient |
CurrentHoverHeight | float | transient |
CurrentSpec | ReachSpec | transient |
DesiredHoverHeight | float | |
Find | Actor | transient |
Goal | Actor | transient |
GoalDistance | float | |
MoveVectDest | vector | transient |
Path | Actor | transient |
Radius | float | |
SubGoalReachDist | float | |
Functions
| Name | Declaration |
HandlePathObstruction | function bool HandlePathObstruction(Actor BlockedBy) |
IsEnemyBasedOnInterpActor | function bool IsEnemyBasedOnInterpActor(Pawn InEnemy) |
MoveToGoal | static function bool MoveToGoal(GameAIController AI, Actor InGoal, float InGoalDistance, float InHoverHeight) |
Pushed | function Pushed() |
States
State code replaces the class's functions while the object is in that state. Hook a state's version as GameFramework.GameAICmd_Hover_MoveToGoal.<State>.<Function>.
| State | Functions |
| MoveDown | GetMoveDest |
| Moving | PopNextNode, ReachedDest |
Default values
Inherited