TriggeredPath
Class in Engine · Engine.TriggeredPath · placeable
Object › Actor › NavigationPoint › TriggeredPath
Using it from Lua
h7.find_all("TriggeredPath") -- live instances
h7.find_class("Engine.TriggeredPath") -- the class
h7.hook("Engine.TriggeredPath.OnToggle", fn)
Properties
| Name | Type | Notes |
bOpen | bool | |
MyTrigger | Actor | |
Functions
| Name | Declaration |
OnToggle | function OnToggle(SeqAct_Toggle InAction) |
SpecialHandling | event Actor SpecialHandling(Pawn Other) |
SuggestMovePreparation | event bool SuggestMovePreparation(Pawn Other) |
Default values
RemoteRole=ROLE_None
bNoDelete=true
ExtraCost=100
bSpecialMove=true
Inherited