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Trigger_LOS

Class in Engine · Engine.Trigger_LOS

Object › Actor › Trigger › Trigger_LOS

Using it from Lua
h7.find_all("Trigger_LOS")            -- live instances
h7.find_class("Engine.Trigger_LOS")   -- the class
h7.hook("Engine.Trigger_LOS.Tick", fn)

Properties

NameTypeNotes
PCsWithLOSarray<PlayerController>

Functions

NameDeclaration
Ticksimulated event Tick(float DeltaTime)

Default values

bStatic=false

Inherited

FromMembers
Trigger3 properties, 8 functions
Actor156 properties, 262 functions
Object13 properties, 308 functions