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TriggerVolume

Class in Engine · Engine.TriggerVolume · native, placeable

Object › Actor › Brush › Volume › TriggerVolume

Subclasses: DynamicTriggerVolume

Using it from Lua
h7.find_all("TriggerVolume")            -- live instances
h7.find_class("Engine.TriggerVolume")   -- the class
h7.hook("Engine.TriggerVolume.PostBeginPlay", fn)

Functions

NameDeclaration
PostBeginPlaysimulated event PostBeginPlay()
StopsProjectilesimulated function bool StopsProjectile(Projectile P)

Default values

bColored=true
BrushColor=(R=100,G=255,B=100,A=255)
bCollideActors=true
bProjTarget=true
SupportedEvents(0)=class'SeqEvent_Touch'
SupportedEvents(1)=class'SeqEvent_TakeDamage'

Inherited

FromMembers
Volume4 properties, 7 functions
Brush9 properties, 0 functions
Actor156 properties, 262 functions
Object13 properties, 308 functions