TriggerVolume¶
Class in Engine · Engine.TriggerVolume · native, placeable
Object › Actor › Brush › Volume › TriggerVolume
Subclasses: DynamicTriggerVolume
Using it from Lua
Functions¶
| Name | Declaration |
|---|---|
PostBeginPlay | simulated event PostBeginPlay() |
StopsProjectile | simulated function bool StopsProjectile(Projectile P) |
Default values¶
bColored=true
BrushColor=(R=100,G=255,B=100,A=255)
bCollideActors=true
bProjTarget=true
SupportedEvents(0)=class'SeqEvent_Touch'
SupportedEvents(1)=class'SeqEvent_TakeDamage'
Inherited¶
| From | Members |
|---|---|
| Volume | 4 properties, 7 functions |
| Brush | 9 properties, 0 functions |
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |