Teleporter
Class in Engine · Engine.Teleporter · placeable, native
Object › Actor › NavigationPoint › Teleporter
Using it from Lua
h7.find_all("Teleporter") -- live instances
h7.find_class("Engine.Teleporter") -- the class
h7.hook("Engine.Teleporter.Accept", fn)
Properties
| Name | Type | Notes |
bCanTeleportVehicles | bool | |
bChangesVelocity | bool | |
bChangesYaw | bool | |
bEnabled | bool | |
bReversesX | bool | |
bReversesY | bool | |
bReversesZ | bool | |
LastFired | float | |
ProductRequired | name | |
TargetVelocity | vector | |
URL | string | |
Functions
| Name | Declaration |
Accept | simulated event bool Accept(actor Incoming, Actor Source) |
CanTeleport | native function bool CanTeleport(Actor A) |
PostBeginPlay | event PostBeginPlay() |
PostTouch | simulated event PostTouch(actor Other) |
SpecialHandling | event Actor SpecialHandling(Pawn Other) |
Touch | event Touch(Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal) |
Default values
RemoteRole=ROLE_SimulatedProxy
bChangesYaw=true
bEnabled=true
bCollideActors=true
Inherited