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Teleporter

Class in Engine · Engine.Teleporter · placeable, native

Object › Actor › NavigationPoint › Teleporter

Using it from Lua
h7.find_all("Teleporter")            -- live instances
h7.find_class("Engine.Teleporter")   -- the class
h7.hook("Engine.Teleporter.Accept", fn)

Properties

NameTypeNotes
bCanTeleportVehiclesbool
bChangesVelocitybool
bChangesYawbool
bEnabledbool
bReversesXbool
bReversesYbool
bReversesZbool
LastFiredfloat
ProductRequiredname
TargetVelocityvector
URLstring

Functions

NameDeclaration
Acceptsimulated event bool Accept(actor Incoming, Actor Source)
CanTeleportnative function bool CanTeleport(Actor A)
PostBeginPlayevent PostBeginPlay()
PostTouchsimulated event PostTouch(actor Other)
SpecialHandlingevent Actor SpecialHandling(Pawn Other)
Touchevent Touch(Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal)

Default values

RemoteRole=ROLE_SimulatedProxy
bChangesYaw=true
bEnabled=true
bCollideActors=true

Inherited

FromMembers
NavigationPoint58 properties, 19 functions
Actor156 properties, 262 functions
Object13 properties, 308 functions