StaticMeshActorBasedOnExtremeContent
Class in Engine · Engine.StaticMeshActorBasedOnExtremeContent · native, placeable
Object › Actor › StaticMeshActorBasedOnExtremeContent
Using it from Lua
h7.find_all("StaticMeshActorBasedOnExtremeContent") -- live instances
h7.find_class("Engine.StaticMeshActorBasedOnExtremeContent") -- the class
h7.hook("Engine.StaticMeshActorBasedOnExtremeContent.PostBeginPlay", fn)
Structs
SMMaterialSetterDatum
Properties
Functions
| Name | Declaration |
PostBeginPlay | simulated event PostBeginPlay() |
SetMaterialBasedOnExtremeContent | simulated function SetMaterialBasedOnExtremeContent() |
Default values
bStatic=true
bRouteBeginPlayEvenIfStatic=true
bEdShouldSnap=true
bMovable=false
bCollideActors=true
bBlockActors=true
bWorldGeometry=true
bGameRelevant=true
bCollideWhenPlacing=false
CollisionComponent=StaticMeshComponent0
StaticMeshComponent=StaticMeshComponent0
Inherited
| From | Members |
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |