Skip to content

StaticMeshActorBasedOnExtremeContent

Class in Engine · Engine.StaticMeshActorBasedOnExtremeContent · native, placeable

Object › Actor › StaticMeshActorBasedOnExtremeContent

Using it from Lua
h7.find_all("StaticMeshActorBasedOnExtremeContent")            -- live instances
h7.find_class("Engine.StaticMeshActorBasedOnExtremeContent")   -- the class
h7.hook("Engine.StaticMeshActorBasedOnExtremeContent.PostBeginPlay", fn)

Structs

SMMaterialSetterDatum

FieldType
MaterialIndexint
TheMaterialMaterialInterface

Properties

NameTypeNotes
ExtremeContentarray<SMMaterialSetterDatum>
NonExtremeContentarray<SMMaterialSetterDatum>
StaticMeshComponentStaticMeshComponentconst, editconst

Functions

NameDeclaration
PostBeginPlaysimulated event PostBeginPlay()
SetMaterialBasedOnExtremeContentsimulated function SetMaterialBasedOnExtremeContent()

Default values

bStatic=true
bRouteBeginPlayEvenIfStatic=true
bEdShouldSnap=true
bMovable=false
bCollideActors=true
bBlockActors=true
bWorldGeometry=true
bGameRelevant=true
bCollideWhenPlacing=false
CollisionComponent=StaticMeshComponent0
StaticMeshComponent=StaticMeshComponent0

Inherited

FromMembers
Actor156 properties, 262 functions
Object13 properties, 308 functions