SoundNodeWaveStreaming
Class in Engine · Engine.SoundNodeWaveStreaming · native
Object › SoundNode › SoundNodeWave › SoundNodeWaveStreaming
Using it from Lua
h7.find_all("SoundNodeWaveStreaming") -- live instances
h7.find_class("Engine.SoundNodeWaveStreaming") -- the class
h7.hook("Engine.SoundNodeWaveStreaming.AvailableAudioBytes", fn)
Properties
| Name | Type | Notes |
InactiveDuration | float | const |
QueuedAudio | array | private |
Functions
| Name | Declaration |
AvailableAudioBytes | native event int AvailableAudioBytes() |
GeneratePCMData | native event GeneratePCMData(int SamplesNeeded) |
QueueAudio | native event QueueAudio() |
QueueSilence | native event QueueSilence(float Seconds) |
ResetAudio | native event ResetAudio() |
Default values
bProcedural=true
bLoopingSound=false
Inherited