Skip to content

SoundNodeWaveStreaming

Class in Engine · Engine.SoundNodeWaveStreaming · native

Object › SoundNode › SoundNodeWave › SoundNodeWaveStreaming

Using it from Lua
h7.find_all("SoundNodeWaveStreaming")            -- live instances
h7.find_class("Engine.SoundNodeWaveStreaming")   -- the class
h7.hook("Engine.SoundNodeWaveStreaming.AvailableAudioBytes", fn)

Properties

NameTypeNotes
InactiveDurationfloatconst
QueuedAudioarrayprivate

Functions

NameDeclaration
AvailableAudioBytesnative event int AvailableAudioBytes()
GeneratePCMDatanative event GeneratePCMData(int SamplesNeeded)
QueueAudionative event QueueAudio()
QueueSilencenative event QueueSilence(float Seconds)
ResetAudionative event ResetAudio()

Default values

bProcedural=true
bLoopingSound=false

Inherited

FromMembers
SoundNodeWave38 properties, 1 functions
SoundNode2 properties, 0 functions
Object13 properties, 308 functions