Scout
Class in Engine · Engine.Scout · native, config, transient
Object › Actor › Pawn › Scout
Using it from Lua
h7.find_all("Scout") -- live instances
h7.find_class("Engine.Scout") -- the class
h7.hook("Engine.Scout.PreBeginPlay", fn)
Structs
PathSizeInfo
| Field | Type |
Desc | Name |
Radius | float |
Height | float |
CrouchHeight | float |
PathColor | byte |
Properties
| Name | Type | Notes |
bHightlightOneWayReachSpecs | bool | |
DefaultReachSpecClass | class<ReachSpec> | |
EdgePathColors | array<Color> | |
MaxLandingVelocity | float | const |
MaxMantleFallDist | float | |
MaxMantleFallTime | float | |
MaxMantleLateralDist | float | |
MinMantleFallDist | float | |
MinMantleLateralDist | float | |
MinNumPlayerStarts | int | |
NavMeshGen_BorderBackfill_CheckDist | float | |
NavMeshGen_EdgeMaxDelta | float | |
NavMeshGen_EntityHalfHeight | float | |
NavMeshGen_ExpansionDoObstacleMeshSimplification | bool | |
NavMeshGen_HeightMergeThreshold | float | |
NavMeshGen_MaxDropHeight | float | |
NavMeshGen_MaxGroundCheckSize | float | |
NavMeshGen_MaxPolyHeight | float | |
NavMeshGen_MaxStepHeight | float | |
NavMeshGen_MinEdgeLength | float | |
NavMeshGen_MinMergeDotAreaThreshold | float | |
NavMeshGen_MinMergeDotLargeArea | float | |
NavMeshGen_MinMergeDotSmallArea | float | |
NavMeshGen_MinPolyArea | float | |
NavMeshGen_StartingHeightOffset | float | |
NavMeshGen_StepSize | float | |
NavMeshGen_VertZDeltaSnapThresh | float | |
PathSizes | array<PathSizeInfo> | |
TestFallSpeed | float | |
TestGroundSpeed | float | |
TestJumpZ | float | |
TestMaxFallSpeed | float | |
Functions
| Name | Declaration |
PreBeginPlay | simulated event PreBeginPlay() |
Default values
RemoteRole=ROLE_None
AccelRate=+00001.000000
bCollideActors=false
bCollideWorld=false
bBlockActors=false
bProjTarget=false
bPathColliding=true
PathSizes(0)=(Desc=Human,Radius=48,Height=80)
PathSizes(1)=(Desc=Common,Radius=72,Height=100)
PathSizes(2)=(Desc=Max,Radius=120,Height=120)
PathSizes(3)=(Desc=Vehicle,Radius=260,Height=120)
EdgePathColors(0)=(R=0,G=0,B=255)
EdgePathColors(1)=(R=0,G=255,B=0)
EdgePathColors(2)=(R=255,G=0,B=0)
EdgePathColors(3)=(R=0,G=255,B=255)
TestJumpZ=420
TestGroundSpeed=600
TestMaxFallSpeed=2500
TestFallSpeed=1200
MinNumPlayerStarts=1
DefaultReachSpecClass=class'Engine.Reachspec'
NavMeshGen_StepSize=30.0
NavMeshGen_MaxGroundCheckSize=30.0f
NavMeshGen_EntityHalfHeight=72.0
NavMeshGen_StartingHeightOffset=65.0
NavMeshGen_MaxDropHeight=60.0
NavMeshGen_MaxStepHeight=35.0
NavMeshGen_VertZDeltaSnapThresh=20.0
NavMeshGen_MinPolyArea=25
NavMeshGen_BorderBackfill_CheckDist=70.0
NavMeshGen_MinMergeDotAreaThreshold=2.0
NavMeshGen_MinMergeDotSmallArea=0.0
NavMeshGen_MinMergeDotLargeArea=0.95
NavMeshGen_MaxPolyHeight=160.0
NavMeshGen_HeightMergeThreshold=10
NavMeshGen_EdgeMaxDelta=2.0
NavMeshGen_MinEdgeLength=7.0
NavMeshGen_ExpansionDoObstacleMeshSimplification=TRUE
Inherited
| From | Members |
| Pawn | 186 properties, 228 functions |
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |