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Scout

Class in Engine · Engine.Scout · native, config, transient

Object › Actor › Pawn › Scout

Using it from Lua
h7.find_all("Scout")            -- live instances
h7.find_class("Engine.Scout")   -- the class
h7.hook("Engine.Scout.PreBeginPlay", fn)

Structs

PathSizeInfo

FieldType
DescName
Radiusfloat
Heightfloat
CrouchHeightfloat
PathColorbyte

Properties

NameTypeNotes
bHightlightOneWayReachSpecsbool
DefaultReachSpecClassclass<ReachSpec>
EdgePathColorsarray<Color>
MaxLandingVelocityfloatconst
MaxMantleFallDistfloat
MaxMantleFallTimefloat
MaxMantleLateralDistfloat
MinMantleFallDistfloat
MinMantleLateralDistfloat
MinNumPlayerStartsint
NavMeshGen_BorderBackfill_CheckDistfloat
NavMeshGen_EdgeMaxDeltafloat
NavMeshGen_EntityHalfHeightfloat
NavMeshGen_ExpansionDoObstacleMeshSimplificationbool
NavMeshGen_HeightMergeThresholdfloat
NavMeshGen_MaxDropHeightfloat
NavMeshGen_MaxGroundCheckSizefloat
NavMeshGen_MaxPolyHeightfloat
NavMeshGen_MaxStepHeightfloat
NavMeshGen_MinEdgeLengthfloat
NavMeshGen_MinMergeDotAreaThresholdfloat
NavMeshGen_MinMergeDotLargeAreafloat
NavMeshGen_MinMergeDotSmallAreafloat
NavMeshGen_MinPolyAreafloat
NavMeshGen_StartingHeightOffsetfloat
NavMeshGen_StepSizefloat
NavMeshGen_VertZDeltaSnapThreshfloat
PathSizesarray<PathSizeInfo>
TestFallSpeedfloat
TestGroundSpeedfloat
TestJumpZfloat
TestMaxFallSpeedfloat

Functions

NameDeclaration
PreBeginPlaysimulated event PreBeginPlay()

Default values

RemoteRole=ROLE_None
AccelRate=+00001.000000
bCollideActors=false
bCollideWorld=false
bBlockActors=false
bProjTarget=false
bPathColliding=true
PathSizes(0)=(Desc=Human,Radius=48,Height=80)
PathSizes(1)=(Desc=Common,Radius=72,Height=100)
PathSizes(2)=(Desc=Max,Radius=120,Height=120)
PathSizes(3)=(Desc=Vehicle,Radius=260,Height=120)
EdgePathColors(0)=(R=0,G=0,B=255)
EdgePathColors(1)=(R=0,G=255,B=0)
EdgePathColors(2)=(R=255,G=0,B=0)
EdgePathColors(3)=(R=0,G=255,B=255)
TestJumpZ=420
TestGroundSpeed=600
TestMaxFallSpeed=2500
TestFallSpeed=1200
MinNumPlayerStarts=1
DefaultReachSpecClass=class'Engine.Reachspec'
NavMeshGen_StepSize=30.0
NavMeshGen_MaxGroundCheckSize=30.0f
NavMeshGen_EntityHalfHeight=72.0
NavMeshGen_StartingHeightOffset=65.0
NavMeshGen_MaxDropHeight=60.0
NavMeshGen_MaxStepHeight=35.0
NavMeshGen_VertZDeltaSnapThresh=20.0
NavMeshGen_MinPolyArea=25
NavMeshGen_BorderBackfill_CheckDist=70.0
NavMeshGen_MinMergeDotAreaThreshold=2.0
NavMeshGen_MinMergeDotSmallArea=0.0
NavMeshGen_MinMergeDotLargeArea=0.95
NavMeshGen_MaxPolyHeight=160.0
NavMeshGen_HeightMergeThreshold=10
NavMeshGen_EdgeMaxDelta=2.0
NavMeshGen_MinEdgeLength=7.0
NavMeshGen_ExpansionDoObstacleMeshSimplification=TRUE

Inherited

FromMembers
Pawn186 properties, 228 functions
Actor156 properties, 262 functions
Object13 properties, 308 functions