Skip to content

RB_RadialForceActor

Class in Engine · Engine.RB_RadialForceActor · native, placeable

Object › Actor › RigidBodyBase › RB_RadialForceActor

Using it from Lua
h7.find_all("RB_RadialForceActor")            -- live instances
h7.find_class("Engine.RB_RadialForceActor")   -- the class
h7.hook("Engine.RB_RadialForceActor.OnToggle", fn)

Enums

ERadialForceType

RFT_Force = 0, RFT_Impulse = 1

Properties

NameTypeNotes
bForceActivebool
bForceApplyToClothbool
bForceApplyToFluidbool
bForceApplyToProjectilesbool
bForceApplyToRigidBodiesbool
CollideWithChannelsRBCollisionChannelContainerconst
ForceFalloffPrimitiveComponent.ERadialImpulseFalloff
ForceRadiusfloat
ForceStrengthfloat
RadialForceModeERadialForceType
RenderComponentDrawSphereComponent
SpinTorquefloat
SwirlStrengthfloat

Functions

NameDeclaration
OnTogglesimulated function OnToggle(SeqAct_Toggle inAction)

Default values

RenderComponent=DrawSphere0
TickGroup=TG_PreAsyncWork
ForceStrength=10.0
ForceRadius=200.0
ForceFalloff=RIF_Constant
RadialForceMode=RFT_Force
RemoteRole=ROLE_SimulatedProxy
bNoDelete=true
bAlwaysRelevant=true
NetUpdateFrequency=0.1
bOnlyDirtyReplication=true
bForceApplyToCloth=True
bForceApplyToFluid=True
bForceApplyToRigidBodies=True
bForceApplyToProjectiles=False
CollideWithChannels={(
Default=True,
Pawn=True,
Vehicle=True,
Water=True,
GameplayPhysics=True,
EffectPhysics=True,
Untitled1=True,
Untitled2=True,
Untitled3=True,
Untitled4=True,
Cloth=True,
FluidDrain=True,

Inherited

FromMembers
RigidBodyBase0 properties, 0 functions
Actor156 properties, 262 functions
Object13 properties, 308 functions