RB_RadialForceActor¶
Class in Engine · Engine.RB_RadialForceActor · native, placeable
Object › Actor › RigidBodyBase › RB_RadialForceActor
Using it from Lua
Enums¶
ERadialForceType
RFT_Force = 0, RFT_Impulse = 1
Properties¶
| Name | Type | Notes |
|---|---|---|
bForceActive | bool | |
bForceApplyToCloth | bool | |
bForceApplyToFluid | bool | |
bForceApplyToProjectiles | bool | |
bForceApplyToRigidBodies | bool | |
CollideWithChannels | RBCollisionChannelContainer | const |
ForceFalloff | PrimitiveComponent.ERadialImpulseFalloff | |
ForceRadius | float | |
ForceStrength | float | |
RadialForceMode | ERadialForceType | |
RenderComponent | DrawSphereComponent | |
SpinTorque | float | |
SwirlStrength | float |
Functions¶
| Name | Declaration |
|---|---|
OnToggle | simulated function OnToggle(SeqAct_Toggle inAction) |
Default values¶
RenderComponent=DrawSphere0
TickGroup=TG_PreAsyncWork
ForceStrength=10.0
ForceRadius=200.0
ForceFalloff=RIF_Constant
RadialForceMode=RFT_Force
RemoteRole=ROLE_SimulatedProxy
bNoDelete=true
bAlwaysRelevant=true
NetUpdateFrequency=0.1
bOnlyDirtyReplication=true
bForceApplyToCloth=True
bForceApplyToFluid=True
bForceApplyToRigidBodies=True
bForceApplyToProjectiles=False
CollideWithChannels={(
Default=True,
Pawn=True,
Vehicle=True,
Water=True,
GameplayPhysics=True,
EffectPhysics=True,
Untitled1=True,
Untitled2=True,
Untitled3=True,
Untitled4=True,
Cloth=True,
FluidDrain=True,
Inherited¶
| From | Members |
|---|---|
| RigidBodyBase | 0 properties, 0 functions |
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |