RB_LineImpulseActor
Class in Engine · Engine.RB_LineImpulseActor · native, placeable
Object › Actor › RigidBodyBase › RB_LineImpulseActor
Using it from Lua
h7.find_all("RB_LineImpulseActor") -- live instances
h7.find_class("Engine.RB_LineImpulseActor") -- the class
h7.hook("Engine.RB_LineImpulseActor.FireLineImpulse", fn)
Properties
| Name | Type | Notes |
Arrow | ArrowComponent | |
bCauseFracture | bool | |
bStopAtFirstHit | bool | |
bVelChange | bool | |
ImpulseCount | byte | repnotify |
ImpulseRange | float | |
ImpulseStrength | float | |
Functions
| Name | Declaration |
FireLineImpulse | final native function FireLineImpulse() |
OnToggle | simulated function OnToggle(SeqAct_Toggle inAction) |
ReplicatedEvent | simulated event ReplicatedEvent(name VarName) |
Default values
Arrow=ArrowComponent0
ImpulseStrength=900.0
ImpulseRange=200.0
bEdShouldSnap=true
RemoteRole=ROLE_SimulatedProxy
bNoDelete=true
bAlwaysRelevant=true
NetUpdateFrequency=0.1
bOnlyDirtyReplication=true
Inherited
| From | Members |
| RigidBodyBase | 0 properties, 0 functions |
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |