RB_ConstraintActor¶
Class in Engine · Engine.RB_ConstraintActor · abstract, placeable, native
Object › Actor › RigidBodyBase › RB_ConstraintActor
Subclasses: RB_BSJointActor, RB_ConstraintActorSpawnable, RB_HingeActor, RB_PrismaticActor, RB_PulleyJointActor
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
bDisableCollision | bool | const |
bUpdateActor1RefFrame | bool | |
bUpdateActor2RefFrame | bool | |
ConstraintActor1 | Actor | |
ConstraintActor2 | Actor | |
ConstraintInstance | RB_ConstraintInstance | |
ConstraintSetup | RB_ConstraintSetup | |
PulleyPivotActor1 | Actor | |
PulleyPivotActor2 | Actor |
Functions¶
| Name | Declaration |
|---|---|
InitConstraint | final native function InitConstraint(Actor Actor1, Actor Actor2, optional name Actor1Bone, optional name Actor2Bone, optional float BreakThreshold) |
OnDestroy | simulated function OnDestroy(SeqAct_Destroy Action) |
OnToggle | simulated function OnToggle(SeqAct_Toggle Action) |
OnToggleConstraintDrive | simulated function OnToggleConstraintDrive(SeqAct_ToggleConstraintDrive Action) |
SetDisableCollision | final native function SetDisableCollision(bool NewDisableCollision) |
TermConstraint | final native function TermConstraint() |
Default values¶
TickGroup=TG_PostAsyncWork
ConstraintInstance=MyConstraintInstance
bDisableCollision=false
bUpdateActor1RefFrame=true
bUpdateActor2RefFrame=true
bCollideActors=false
bHidden=True
DrawScale=0.5
bEdShouldSnap=true
Physics=PHYS_RigidBody
bStatic=false
bNoDelete=true
Inherited¶
| From | Members |
|---|---|
| RigidBodyBase | 0 properties, 0 functions |
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |