ParticleModuleLocationBoneSocket¶
Class in Engine · Engine.ParticleModuleLocationBoneSocket · native, editinlinenew
Object › ParticleModule › ParticleModuleLocationBase › ParticleModuleLocationBoneSocket
Using it from Lua
Enums¶
ELocationBoneSocketSelectionMethod
BONESOCKETSEL_Sequential = 0, BONESOCKETSEL_Random = 1, BONESOCKETSEL_RandomExhaustive = 2
ELocationBoneSocketSource
BONESOCKETSOURCE_Bones = 0, BONESOCKETSOURCE_Sockets = 1
Structs¶
LocationBoneSocketInfo
| Field | Type |
|---|---|
BoneSocketName | name |
Offset | vector |
Properties¶
| Name | Type | Notes |
|---|---|---|
bInheritVelocityAtSpawn | bool | |
bOrientMeshEmitters | bool | |
bUpdatePositionEachFrame | bool | |
EditorSkelMesh | SkeletalMesh | |
LastUpdateTime | float | |
SelectionMethod | ELocationBoneSocketSelectionMethod | |
SkelMeshActorParamName | name | |
SourceLocations | array<LocationBoneSocketInfo> | |
SourceType | ELocationBoneSocketSource | |
UniversalOffset | vector |
Default values¶
bSpawnModule=true
bUpdateModule=true
bFinalUpdateModule=true
bSupported3DDrawMode=true
SourceType=BONESOCKETSOURCE_Sockets
SkelMeshActorParamName="BoneSocketActor"
bOrientMeshEmitters=true
Inherited¶
| From | Members |
|---|---|
| ParticleModuleLocationBase | 0 properties, 0 functions |
| ParticleModule | 13 properties, 0 functions |
| Object | 13 properties, 308 functions |