ParticleModuleAttractorBoneSocket¶
Class in Engine · Engine.ParticleModuleAttractorBoneSocket · native, editinlinenew
Object › ParticleModule › ParticleModuleAttractorBase › ParticleModuleAttractorBoneSocket
Using it from Lua
Enums¶
EBoneSocketAttractorFalloffType
BSFOFF_Constant = 0, BSFOFF_Linear = 1, BSFOFF_Exponent = 2
ELocationBoneSocketDestination
BONESOCKETDEST_Bones = 0, BONESOCKETDEST_Sockets = 1
ELocationBoneSocketDestSelectionMethod
BONESOCKETDESTSEL_Sequential = 0, BONESOCKETDESTSEL_Random = 1, BONESOCKETDESTSEL_RandomExhaustive = 2, BONESOCKETDESTSEL_BlendAll = 3
Structs¶
AttractLocationBoneSocketInfo
| Field | Type |
|---|---|
BoneSocketName | name |
Offset | vector |
Properties¶
| Name | Type | Notes |
|---|---|---|
bAttractAlongLengthOfBone | bool | |
bParticleLifeRelative | bool | |
CollisionRadius | rawdistributionfloat | |
DestinationType | ELocationBoneSocketDestination | |
DragCoefficient | rawdistributionfloat | |
DragRadius | rawdistributionfloat | |
EditorSkelMesh | SkeletalMesh | |
FalloffExponent | rawdistributionfloat | |
FalloffType | EBoneSocketAttractorFalloffType | |
Range | rawdistributionfloat | |
SelectionMethod | ELocationBoneSocketDestSelectionMethod | |
SkelMeshActorParamName | name | |
SourceLocations | array<AttractLocationBoneSocketInfo> | |
Strength | rawdistributionfloat | |
UniversalOffset | vector |
Default values¶
bSpawnModule=true
bUpdateModule=true
bFinalUpdateModule=true
bSupported3DDrawMode=true
FalloffExponent=(Distribution=DistributionFalloffExponent)
DragCoefficient=(Distribution=DistributionDragCoefficient)
DragRadius=(Distribution=DistributionDragRadius)
Strength=(Distribution=DistributionStrength)
Range=(Distribution=DistributionRange)
DestinationType=BONESOCKETDEST_Sockets
SkelMeshActorParamName="BoneSocketActor"
bAttractAlongLengthOfBone=false
Inherited¶
| From | Members |
|---|---|
| ParticleModuleAttractorBase | 0 properties, 0 functions |
| ParticleModule | 13 properties, 0 functions |
| Object | 13 properties, 308 functions |