OnlinePartyChatInterface¶
Interface in Engine · Engine.OnlinePartyChatInterface
Using it from Lua
Functions¶
| Name | Declaration |
|---|---|
AddPartyMemberListChangedDelegate | function AddPartyMemberListChangedDelegate(byte LocalUserNum) |
AddPartyMembersInfoChangedDelegate | function AddPartyMembersInfoChangedDelegate(byte LocalUserNum) |
AddSendPartyGameInvitesCompleteDelegate | function AddSendPartyGameInvitesCompleteDelegate(byte LocalUserNum) |
ClearPartyMemberListChangedDelegate | function ClearPartyMemberListChangedDelegate(byte LocalUserNum) |
ClearPartyMembersInfoChangedDelegate | function ClearPartyMembersInfoChangedDelegate(byte LocalUserNum) |
ClearSendPartyGameInvitesCompleteDelegate | function ClearSendPartyGameInvitesCompleteDelegate(byte LocalUserNum) |
GetPartyBandwidth | function int GetPartyBandwidth() |
GetPartyMemberInformation | function bool GetPartyMemberInformation(UniqueNetId MemberId, out OnlinePartyMember PartyMember) |
GetPartyMembersInformation | function bool GetPartyMembersInformation(out array<OnlinePartyMember> PartyMembers) |
IsInPartyChat | function bool IsInPartyChat(byte LocalUserNum) |
OnPartyMemberListChanged | delegate OnPartyMemberListChanged(bool bJoinedOrLeft, string PlayerName, UniqueNetId PlayerId) |
OnPartyMembersInfoChanged | delegate OnPartyMembersInfoChanged(string PlayerName, UniqueNetId PlayerId, int CustomData1, int CustomData2, int CustomData3, int CustomData4) |
OnSendPartyGameInvitesComplete | delegate OnSendPartyGameInvitesComplete(bool bWasSuccessful) |
SendPartyGameInvites | function bool SendPartyGameInvites(byte LocalUserNum) |
SetPartyMemberCustomData | function bool SetPartyMemberCustomData(byte LocalUserNum, int Data1, int Data2, int Data3, int Data4) |
ShowCommunitySessionsUI | function bool ShowCommunitySessionsUI(byte LocalUserNum) |
ShowPartyUI | function bool ShowPartyUI(byte LocalUserNum) |
ShowVoiceChannelUI | function bool ShowVoiceChannelUI(byte LocalUserNum) |