OnlineContentInterface¶
Interface in Engine · Engine.OnlineContentInterface
Using it from Lua
Functions¶
| Name | Declaration |
|---|---|
AddContentChangeDelegate | function AddContentChangeDelegate(optional byte LocalUserNum = 255) |
AddQueryAvailableDownloadsComplete | function AddQueryAvailableDownloadsComplete(byte LocalUserNum) |
AddReadContentComplete | function AddReadContentComplete(byte LocalUserNum, EOnlineContentType ContentType) |
AddReadCrossTitleContentCompleteDelegate | function AddReadCrossTitleContentCompleteDelegate(byte LocalUserNum, EOnlineContentType ContentType) |
AddReadCrossTitleSaveGameDataComplete | function AddReadCrossTitleSaveGameDataComplete(byte LocalUserNum) |
AddReadSaveGameDataComplete | function AddReadSaveGameDataComplete(byte LocalUserNum) |
AddWriteSaveGameDataComplete | function AddWriteSaveGameDataComplete(byte LocalUserNum) |
ClearContentChangeDelegate | function ClearContentChangeDelegate(optional byte LocalUserNum = 255) |
ClearContentList | function ClearContentList(byte LocalUserNum, EOnlineContentType ContentType) |
ClearCrossTitleContentList | function ClearCrossTitleContentList(byte LocalUserNum, EOnlineContentType ContentType) |
ClearCrossTitleSaveGames | function bool ClearCrossTitleSaveGames(byte LocalUserNum) |
ClearQueryAvailableDownloadsComplete | function ClearQueryAvailableDownloadsComplete(byte LocalUserNum) |
ClearReadContentComplete | function ClearReadContentComplete(byte LocalUserNum, EOnlineContentType ContentType) |
ClearReadCrossTitleContentCompleteDelegate | function ClearReadCrossTitleContentCompleteDelegate(byte LocalUserNum, EOnlineContentType ContentType) |
ClearReadCrossTitleSaveGameDataComplete | function ClearReadCrossTitleSaveGameDataComplete(byte LocalUserNum) |
ClearReadSaveGameDataComplete | function ClearReadSaveGameDataComplete(byte LocalUserNum) |
ClearSaveGames | function bool ClearSaveGames(byte LocalUserNum) |
ClearWriteSaveGameDataComplete | function ClearWriteSaveGameDataComplete(byte LocalUserNum) |
DeleteSaveGame | function bool DeleteSaveGame(byte LocalUserNum, int DeviceId, string FriendlyName, string FileName) |
GetAvailableDownloadCounts | function GetAvailableDownloadCounts(byte LocalUserNum, out int NewDownloads, out int TotalDownloads) |
GetContentList | function EOnlineEnumerationReadState GetContentList(byte LocalUserNum, EOnlineContentType ContentType, out array<OnlineContent> ContentList) |
GetCrossTitleContentList | function EOnlineEnumerationReadState GetCrossTitleContentList(byte LocalUserNum, EOnlineContentType ContentType, out array<OnlineCrossTitleContent> ContentList) |
GetCrossTitleSaveGameData | function bool GetCrossTitleSaveGameData(byte LocalUserNum, int DeviceId, int TitleId, string FriendlyName, string FileName, string SaveFileName, out byte bIsValid, out array |
GetSaveGameData | function bool GetSaveGameData(byte LocalUserNum, int DeviceId, string FriendlyName, string FileName, string SaveFileName, out byte bIsValid, out array |
OnContentChange | delegate OnContentChange() |
OnQueryAvailableDownloadsComplete | delegate OnQueryAvailableDownloadsComplete(bool bWasSuccessful) |
OnReadContentComplete | delegate OnReadContentComplete(bool bWasSuccessful) |
OnReadCrossTitleContentComplete | delegate OnReadCrossTitleContentComplete(bool bWasSuccessful) |
OnReadCrossTitleSaveGameDataComplete | delegate OnReadCrossTitleSaveGameDataComplete(bool bWasSuccessful, byte LocalUserNum, int DeviceId, int TitleId, string FriendlyName, string FileName, string SaveFileName) |
OnReadSaveGameDataComplete | delegate OnReadSaveGameDataComplete(bool bWasSuccessful, byte LocalUserNum, int DeviceId, string FriendlyName, string FileName, string SaveFileName) |
OnWriteSaveGameDataComplete | delegate OnWriteSaveGameDataComplete(bool bWasSuccessful, byte LocalUserNum, int DeviceId, string FriendlyName, string FileName, string SaveFileName) |
QueryAvailableDownloads | function bool QueryAvailableDownloads(byte LocalUserNum, optional int CategoryMask = -1) |
ReadContentList | function bool ReadContentList(byte LocalUserNum, EOnlineContentType ContentType, optional int DeviceId = -1) |
ReadCrossTitleContentList | function bool ReadCrossTitleContentList(byte LocalUserNum, EOnlineContentType ContentType, optional int TitleId = 0, optional int DeviceId = -1) |
ReadCrossTitleSaveGameData | function bool ReadCrossTitleSaveGameData(byte LocalUserNum, int DeviceId, int TitleId, string FriendlyName, string FileName, string SaveFileName) |
ReadSaveGameData | function bool ReadSaveGameData(byte LocalUserNum, int DeviceId, string FriendlyName, string FileName, string SaveFileName) |
WriteSaveGameData | function bool WriteSaveGameData(byte LocalUserNum, int DeviceId, string FriendlyName, string FileName, string SaveFileName, const out array |