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NavMeshObstacle

Class in Engine · Engine.NavMeshObstacle · native, placeable

Object › Actor › NavMeshObstacle

Implements: Interface_NavMeshPathObstacle

Using it from Lua
h7.find_all("NavMeshObstacle")            -- live instances
h7.find_class("Engine.NavMeshObstacle")   -- the class
h7.hook("Engine.NavMeshObstacle.ApplyCheckpointRecord", fn)

Structs

CheckpointRecord

FieldType
bEnabledbool

Properties

NameTypeNotes
bEnabledbool
bPreserveInternalGeobool

Functions

NameDeclaration
ApplyCheckpointRecordfunction ApplyCheckpointRecord(const out CheckpointRecord Record)
CreateCheckpointRecordfunction CreateCheckpointRecord(out CheckpointRecord Record)
GetObstacleBoudingShapeevent bool GetObstacleBoudingShape(out array<vector> Shape)
OnTogglesimulated function OnToggle(SeqAct_Toggle Action)
PostBeginPlaysimulated function PostBeginPlay()
RegisterObstaclenative function RegisterObstacle()
SetEnabledfunction SetEnabled(bool bInEnabled)
UnRegisterObstaclenative function UnRegisterObstacle()

Default values

bStatic=false
bNoDelete=false

Inherited

FromMembers
Actor156 properties, 262 functions
Object13 properties, 308 functions