NavMeshObstacle
Class in Engine · Engine.NavMeshObstacle · native, placeable
Object › Actor › NavMeshObstacle
Implements: Interface_NavMeshPathObstacle
Using it from Lua
h7.find_all("NavMeshObstacle") -- live instances
h7.find_class("Engine.NavMeshObstacle") -- the class
h7.hook("Engine.NavMeshObstacle.ApplyCheckpointRecord", fn)
Structs
CheckpointRecord
Properties
| Name | Type | Notes |
bEnabled | bool | |
bPreserveInternalGeo | bool | |
Functions
| Name | Declaration |
ApplyCheckpointRecord | function ApplyCheckpointRecord(const out CheckpointRecord Record) |
CreateCheckpointRecord | function CreateCheckpointRecord(out CheckpointRecord Record) |
GetObstacleBoudingShape | event bool GetObstacleBoudingShape(out array<vector> Shape) |
OnToggle | simulated function OnToggle(SeqAct_Toggle Action) |
PostBeginPlay | simulated function PostBeginPlay() |
RegisterObstacle | native function RegisterObstacle() |
SetEnabled | function SetEnabled(bool bInEnabled) |
UnRegisterObstacle | native function UnRegisterObstacle() |
Default values
bStatic=false
bNoDelete=false
Inherited
| From | Members |
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |