MorphNodeWeightByBoneRotation¶
Class in Engine · Engine.MorphNodeWeightByBoneRotation · native
Object › AnimObject › MorphNodeBase › MorphNodeWeightBase › MorphNodeWeightByBoneRotation
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
Angle | float | const, transient |
bControlMaterialParameter | bool | |
bInvertBoneAxis | bool | |
BoneAxis | EAxis | |
BoneName | Name | |
MaterialInstanceConstant | MaterialInstanceConstant | transient |
MaterialSlotId | INT | |
NodeWeight | float | const, transient |
ScalarParameterName | Name | |
WeightArray | array | no declaration: type is approximate |
Default values¶
NodeConns(0)=(ConnName=In)
BoneAxis=AXIS_Y
WeightArray(0)=(Angle=0.f,TargetWeight=0.f)
WeightArray(1)=(Angle=90.f,TargetWeight=1.f)
Inherited¶
| From | Members |
|---|---|
| MorphNodeWeightBase | 1 properties, 0 functions |
| MorphNodeBase | 2 properties, 0 functions |
| AnimObject | 7 properties, 0 functions |
| Object | 13 properties, 308 functions |