Skip to content

MorphNodeWeightByBoneAngle

Class in Engine · Engine.MorphNodeWeightByBoneAngle · native

Object › AnimObject › MorphNodeBase › MorphNodeWeightBase › MorphNodeWeightByBoneAngle

Using it from Lua
h7.find_all("MorphNodeWeightByBoneAngle")            -- live instances
h7.find_class("Engine.MorphNodeWeightByBoneAngle")   -- the class

Structs

BoneAngleMorph

FieldType
AngleFLOAT
TargetWeightFLOAT
Defaults
TargetWeight=1.f

Properties

NameTypeNotes
Anglefloatconst, transient
AngleBoneAxisEAxis
AngleBoneNameName
BaseBoneAxisEAxis
BaseBoneNameName
bControlMaterialParameterbool
bInvertAngleBoneAxisbool
bInvertBaseBoneAxisbool
MaterialInstanceConstantMaterialInstanceConstanttransient
MaterialSlotIdINT
NodeWeightfloatconst, transient
ScalarParameterNameName
WeightArrayarrayno declaration: type is approximate

Default values

NodeConns(0)=(ConnName=In)
BaseBoneAxis=AXIS_X
AngleBoneAxis=AXIS_X
WeightArray(0)=(Angle=0.f,TargetWeight=0.f)
WeightArray(1)=(Angle=180.f,TargetWeight=1.f)

Inherited

FromMembers
MorphNodeWeightBase1 properties, 0 functions
MorphNodeBase2 properties, 0 functions
AnimObject7 properties, 0 functions
Object13 properties, 308 functions