MorphNodeWeightByBoneAngle
Class in Engine · Engine.MorphNodeWeightByBoneAngle · native
Object › AnimObject › MorphNodeBase › MorphNodeWeightBase › MorphNodeWeightByBoneAngle
Using it from Lua
h7.find_all("MorphNodeWeightByBoneAngle") -- live instances
h7.find_class("Engine.MorphNodeWeightByBoneAngle") -- the class
Structs
BoneAngleMorph
| Field | Type |
Angle | FLOAT |
TargetWeight | FLOAT |
Defaults
TargetWeight=1.f
Properties
| Name | Type | Notes |
Angle | float | const, transient |
AngleBoneAxis | EAxis | |
AngleBoneName | Name | |
BaseBoneAxis | EAxis | |
BaseBoneName | Name | |
bControlMaterialParameter | bool | |
bInvertAngleBoneAxis | bool | |
bInvertBaseBoneAxis | bool | |
MaterialInstanceConstant | MaterialInstanceConstant | transient |
MaterialSlotId | INT | |
NodeWeight | float | const, transient |
ScalarParameterName | Name | |
WeightArray | array | no declaration: type is approximate |
Default values
NodeConns(0)=(ConnName=In)
BaseBoneAxis=AXIS_X
AngleBoneAxis=AXIS_X
WeightArray(0)=(Angle=0.f,TargetWeight=0.f)
WeightArray(1)=(Angle=180.f,TargetWeight=1.f)
Inherited