FracturedStaticMesh¶
Class in Engine · Engine.FracturedStaticMesh
Native class
This class has no UnrealScript source. Its members are listed from the running game; types are the engine's property kinds and function parameters may be incomplete.
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
bAlwaysBreakOffIsolatedIslands | bool | |
bCompositeChunksExplodeOnImpact | bool | |
bFixIsolatedChunks | bool | |
bSliceUsingCoreCollision | bool | |
bSpawnPhysicsChunks | bool | |
bUniformFragmentHealth | bool | |
ChanceOfPhysicsChunk | float | |
ChunkAngVel | float | |
ChunkLinHorizontalScale | float | |
ChunkLinVel | float | |
CoreMeshScale | float | |
DynamicOutsideMaterial | Object | |
ExplosionChanceOfPhysicsChunk | float | |
ExplosionPhysicsChunkScaleMax | float | |
ExplosionPhysicsChunkScaleMin | float | |
ExplosionVelScale | float | |
FragmentDestroyEffect | Object | |
FragmentDestroyEffects | array | |
FragmentDestroyEffectScale | float | |
FragmentHealthScale | float | |
FragmentMaxHealth | float | |
FragmentMinHealth | float | |
LoseChunkOutsideMaterial | Object | |
MinConnectionSupportArea | float | |
NormalPhysicsChunkScaleMax | float | |
NormalPhysicsChunkScaleMin | float | |
OutsideMaterialIndex | int | |
SourceCoreMesh | Object |