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FracturedStaticMesh

Class in Engine · Engine.FracturedStaticMesh

Native class

This class has no UnrealScript source. Its members are listed from the running game; types are the engine's property kinds and function parameters may be incomplete.

Using it from Lua
h7.find_all("FracturedStaticMesh")            -- live instances
h7.find_class("Engine.FracturedStaticMesh")   -- the class

Properties

NameTypeNotes
bAlwaysBreakOffIsolatedIslandsbool
bCompositeChunksExplodeOnImpactbool
bFixIsolatedChunksbool
bSliceUsingCoreCollisionbool
bSpawnPhysicsChunksbool
bUniformFragmentHealthbool
ChanceOfPhysicsChunkfloat
ChunkAngVelfloat
ChunkLinHorizontalScalefloat
ChunkLinVelfloat
CoreMeshScalefloat
DynamicOutsideMaterialObject
ExplosionChanceOfPhysicsChunkfloat
ExplosionPhysicsChunkScaleMaxfloat
ExplosionPhysicsChunkScaleMinfloat
ExplosionVelScalefloat
FragmentDestroyEffectObject
FragmentDestroyEffectsarray
FragmentDestroyEffectScalefloat
FragmentHealthScalefloat
FragmentMaxHealthfloat
FragmentMinHealthfloat
LoseChunkOutsideMaterialObject
MinConnectionSupportAreafloat
NormalPhysicsChunkScaleMaxfloat
NormalPhysicsChunkScaleMinfloat
OutsideMaterialIndexint
SourceCoreMeshObject