FractureManager
Class in Engine · Engine.FractureManager · native, config
Object › Actor › FractureManager
Using it from Lua
h7.find_all("FractureManager") -- live instances
h7.find_class("Engine.FractureManager") -- the class
h7.hook("Engine.FractureManager.CleanUpFSMParts", fn)
Constants
| Name | Value |
FSM_DEFAULTRECYCLETIME | 0.2 |
Properties
| Name | Type | Notes |
ActorsWithDeferredPartsToSpawn | array | transient |
bEnableAntiVibration | bool | |
bEnableSpawnChunkEffectForRadialDamage | bool | |
DestroyMinAngVel | float | |
DestroyVibrationLevel | float | |
ExplosionVelScale | float | |
FreeParts | array | |
FSMPartPoolSize | int | |
PartPool | array<FracturedStaticMeshPart> | |
Functions
| Name | Declaration |
CleanUpFSMParts | final simulated function CleanUpFSMParts() |
CreateFSMParts | native function CreateFSMParts() |
Destroyed | simulated event Destroyed() |
GetFSMDirectSpawnChanceScale | native function float GetFSMDirectSpawnChanceScale() |
GetFSMFractureCullDistanceScale | native function float GetFSMFractureCullDistanceScale() |
GetFSMPart | native function FracturedStaticMeshPart GetFSMPart(FracturedStaticMeshActor Parent, Vector SpawnLocation, Rotator SpawnRotation) |
GetFSMRadialSpawnChanceScale | native function float GetFSMRadialSpawnChanceScale() |
GetNumFSMPartsScale | native function float GetNumFSMPartsScale() |
PreBeginPlay | simulated event PreBeginPlay() |
ResetPoolVisibility | native simulated function ResetPoolVisibility() |
ReturnPartActor | simulated event ReturnPartActor(FracturedStaticMeshPart Part) |
SpawnChunkDestroyEffect | simulated event SpawnChunkDestroyEffect(ParticleSystem Effect, box ChunkBox, vector ChunkDir, float Scale) |
SpawnPartActor | simulated event FracturedStaticMeshPart SpawnPartActor(FracturedStaticMeshActor Parent, vector SpawnLocation, rotator SpawnRotation) |
Tick | simulated function Tick(float DeltaTime) |
Default values
FSMPartPoolSize=50
bEnableAntiVibration=FALSE
DestroyVibrationLevel=3.0
DestroyMinAngVel=2.5
ExplosionVelScale=1.0
Inherited
| From | Members |
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |