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ForceFeedbackManager

Class in Engine · Engine.ForceFeedbackManager · native, abstract, transient

Object › ForceFeedbackManager

Within: PlayerController

Using it from Lua
h7.find_all("ForceFeedbackManager")            -- live instances
h7.find_class("Engine.ForceFeedbackManager")   -- the class
h7.hook("Engine.ForceFeedbackManager.PauseWaveform", fn)

Properties

NameTypeNotes
bAllowsForceFeedbackbool
bIsPausedbool
CurrentSampleint
ElapsedTimefloat
FFWaveformForceFeedbackWaveform
ScaleAllWaveformsByfloat
WaveformInstigatorActor

Functions

NameDeclaration
PauseWaveformsimulated function PauseWaveform(optional bool bPause)
PlayForceFeedbackWaveformsimulated function PlayForceFeedbackWaveform(ForceFeedbackWaveform Waveform, Actor WaveInstigator)
StopForceFeedbackWaveformsimulated function StopForceFeedbackWaveform(optional ForceFeedbackWaveform Waveform)

Default values

bAllowsForceFeedback=true
ScaleAllWaveformsBy=1.0

Inherited

FromMembers
Object13 properties, 308 functions