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DynamicBlockingVolume

Class in Engine · Engine.DynamicBlockingVolume · native, placeable

Object › Actor › Brush › Volume › BlockingVolume › DynamicBlockingVolume

Using it from Lua
h7.find_all("DynamicBlockingVolume")            -- live instances
h7.find_class("Engine.DynamicBlockingVolume")   -- the class
h7.hook("Engine.DynamicBlockingVolume.ApplyCheckpointRecord", fn)

Structs

CheckpointRecord

FieldType
Locationvector
Rotationrotator
bCollideActorsbool
bBlockActorsbool
bNeedsReplicationbool

Properties

NameTypeNotes
bEnabledbool

Functions

NameDeclaration
ApplyCheckpointRecordfunction ApplyCheckpointRecord(const out CheckpointRecord Record)
CreateCheckpointRecordfunction CreateCheckpointRecord(out CheckpointRecord Record)
PostBeginPlaysimulated event PostBeginPlay()

Default values

Physics=PHYS_Interpolating
bStatic=false
bMovable=true
bAlwaysRelevant=true
bReplicateMovement=true
bOnlyDirtyReplication=true
RemoteRole=ROLE_None
bWorldGeometry=false
BrushColor=(R=255,G=255,B=100,A=255)
bEnabled=true

Inherited

FromMembers
BlockingVolume1 properties, 1 functions
Volume4 properties, 7 functions
Brush9 properties, 0 functions
Actor156 properties, 262 functions
Object13 properties, 308 functions