DoorMarker¶
Class in Engine · Engine.DoorMarker · placeable, native
Object › Actor › NavigationPoint › DoorMarker
Using it from Lua
Enums¶
EDoorType
DOOR_Shoot = 0, DOOR_Touch = 1
Properties¶
| Name | Type | Notes |
|---|---|---|
bBlockedWhenClosed | bool | |
bDoorOpen | bool | |
bInitiallyClosed | bool | |
bTempDisabledCollision | bool | const, transient |
bWaitUntilCompletelyOpened | bool | |
DoorTrigger | Actor | |
DoorType | EDoorType | |
MyDoor | InterpActor |
Functions¶
| Name | Declaration |
|---|---|
MoverClosed | function MoverClosed() |
MoverOpened | function MoverOpened() |
PostBeginPlay | event PostBeginPlay() |
ProceedWithMove | function bool ProceedWithMove(Pawn Other) |
SpecialHandling | event Actor SpecialHandling(Pawn Other) |
SuggestMovePreparation | event bool SuggestMovePreparation(Pawn Other) |
Default values¶
Inherited¶
| From | Members |
|---|---|
| NavigationPoint | 58 properties, 19 functions |
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |