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DoorMarker

Class in Engine · Engine.DoorMarker · placeable, native

Object › Actor › NavigationPoint › DoorMarker

Using it from Lua
h7.find_all("DoorMarker")            -- live instances
h7.find_class("Engine.DoorMarker")   -- the class
h7.hook("Engine.DoorMarker.MoverClosed", fn)

Enums

EDoorType

DOOR_Shoot = 0, DOOR_Touch = 1

Properties

NameTypeNotes
bBlockedWhenClosedbool
bDoorOpenbool
bInitiallyClosedbool
bTempDisabledCollisionboolconst, transient
bWaitUntilCompletelyOpenedbool
DoorTriggerActor
DoorTypeEDoorType
MyDoorInterpActor

Functions

NameDeclaration
MoverClosedfunction MoverClosed()
MoverOpenedfunction MoverOpened()
PostBeginPlayevent PostBeginPlay()
ProceedWithMovefunction bool ProceedWithMove(Pawn Other)
SpecialHandlingevent Actor SpecialHandling(Pawn Other)
SuggestMovePreparationevent bool SuggestMovePreparation(Pawn Other)

Default values

RemoteRole=ROLE_None
bNoDelete=true
ExtraCost=100
bInitiallyClosed=true
bSpecialMove=true

Inherited

FromMembers
NavigationPoint58 properties, 19 functions
Actor156 properties, 262 functions
Object13 properties, 308 functions