CheatManager¶
Class in Engine · Engine.CheatManager · native
Object › CheatManager
Within: PlayerController
Subclasses: GameCheatManager, TestMcpManager
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
OwnCamera | string | localized |
ViewingFrom | string | localized |
Functions¶
| Name | Declaration |
|---|---|
AllAmmo | exec function AllAmmo() |
AllWeapons | exec function AllWeapons() |
Amphibious | exec function Amphibious() |
AnalyticsEndSession | exec function AnalyticsEndSession() |
AnalyticsStartSession | exec function AnalyticsStartSession() |
Avatar | exec function Avatar(name ClassName) |
ChangeSize | exec function ChangeSize(float F) |
DebugAI | exec function DebugAI(optional coerce name Category) |
DebugDeleteTitleFiles | exec function DebugDeleteTitleFiles() |
DebugDeleteUserFile | exec function DebugDeleteUserFile(string UserId, string FileName) |
DebugDownloadTitleFile | exec function DebugDownloadTitleFile(string Filename, optional bool bFromCache) |
DebugEmsDownload | exec function DebugEmsDownload() |
DebugIniLocPatcher | exec function DebugIniLocPatcher() |
DebugNotification | exec function DebugNotification(string MessageBody, int SecondsFromNow) |
DebugPause | exec function DebugPause() |
DebugQueryUserFiles | exec function DebugQueryUserFiles(string UserId) |
DebugReadUserFile | exec function DebugReadUserFile(string UserId, string FileName) |
DebugSaveTitleFile | exec function DebugSaveTitleFile(string Filename) |
DebugWriteUserFile | exec function DebugWriteUserFile(string UserId, string FileName) |
DestroyFractures | exec function DestroyFractures(optional float Radius) |
DrawLocation | exec function DrawLocation(vector Loc) |
DrawLocationXYZ | exec function DrawLocationXYZ(float X, Float Y, float Z) |
DrawUnsupportingEdges | native exec function DrawUnsupportingEdges(coerce string PawnClassName) |
DumpCoverStats | native exec function DumpCoverStats() |
EditAIByTrace | exec function EditAIByTrace() |
EndPath | exec function EndPath() |
Fly | exec function Fly() |
FractureAllMeshes | exec function FractureAllMeshes() |
FractureAllMeshesToMaximizeMemoryUsage | exec function FractureAllMeshesToMaximizeMemoryUsage() |
FreezeFrame | exec function FreezeFrame(float delay) |
FXPlay | exec function FXPlay(class<Pawn> aClass, string FXAnimPath) |
FXStop | exec function FXStop(class<Pawn> aClass) |
GetAnalyticsUserId | native exec function GetAnalyticsUserId() |
Ghost | exec function Ghost() |
GiveWeapon | exec function Weapon GiveWeapon(String WeaponClassStr) |
God | exec function God() |
GoogleAuth | exec function GoogleAuth() |
GoogleRevoke | exec function GoogleRevoke() |
InitCheatManager | function InitCheatManager() |
KillAll | exec function KillAll(class<actor> aClass) |
KillAllPawns | function KillAllPawns(class<Pawn> aClass) |
KillPawns | exec function KillPawns() |
KillViewedActor | exec function KillViewedActor() |
ListDynamicActors | exec function ListDynamicActors() |
Loaded | exec function Loaded() |
LogParticleActivateSystemCalls | native exec function LogParticleActivateSystemCalls(bool bShouldLog) |
LogPlaySoundCalls | native exec function LogPlaySoundCalls(bool bShouldLog) |
NavMeshVerification | exec function NavMeshVerification(float interval = 0.5) |
OnDeleteUserFileComplete | private function OnDeleteUserFileComplete(bool bWasSuccessful, string UserId, string FileName) |
OnDownloadComplete | function OnDownloadComplete(bool bWasSuccessful, string Filename) |
OnEnumerateUserFilesComplete | private function OnEnumerateUserFilesComplete(bool bWasSuccessful, string UserId) |
OnGoogleAuthComplete | function OnGoogleAuthComplete(const out PlatformInterfaceDelegateResult Result) |
OnGoogleFriendsComplete | function OnGoogleFriendsComplete(const out PlatformInterfaceDelegateResult Result) |
OnGoogleSubscriptionAddComplete | function OnGoogleSubscriptionAddComplete(const out PlatformInterfaceDelegateResult Result) |
OnGoogleSubscriptionsComplete | function OnGoogleSubscriptionsComplete(const out PlatformInterfaceDelegateResult Result) |
OnLoadComplete | function OnLoadComplete(bool bWasSuccessful, string FileName) |
OnlyLoadLevel | exec function OnlyLoadLevel(name PackageName) |
OnReadUserFileComplete | private function OnReadUserFileComplete(bool bWasSuccessful, string UserId, string FileName) |
OnReceivedLocalNotificationDebug | private function OnReceivedLocalNotificationDebug(const out NotificationInfo Notification, bool bWasAppActive) |
OnRequestComplete | function OnRequestComplete(HttpRequestInterface OriginalRequest, HttpResponseInterface Response, bool bDidSucceed) |
OnSaveComplete | function OnSaveComplete(bool bWasSuccessful, string FileName) |
OnWriteUserFileComplete | private function OnWriteUserFileComplete(bool bWasSuccessful, string UserId, string FileName) |
PlayersOnly | exec function PlayersOnly() |
PrintAllPathObjectEdges | native exec function PrintAllPathObjectEdges() |
PrintNavMeshObstacles | native exec function PrintNavMeshObstacles() |
RememberSpot | exec function RememberSpot() |
SendAnalyticsCachedEvents | exec function SendAnalyticsCachedEvents() |
SendAnalyticsCurrencyGivenEvent | exec function SendAnalyticsCurrencyGivenEvent(string GameCurrencyType, int GameCurrencyAmount) |
SendAnalyticsCurrencyPurchaseEvent | exec function SendAnalyticsCurrencyPurchaseEvent(string GameCurrencyType, int GameCurrencyAmount, string RealCurrencyType, float RealMoneyCost, string PaymentProvider) |
SendAnalyticsEvent | exec function SendAnalyticsEvent(string EventName, optional string AttributeName, optional string AttributeValue) |
SendAnalyticsItemPurchaseEvent | exec function SendAnalyticsItemPurchaseEvent(string ItemId, string Currency, int PerItemCost, int ItemQuantity) |
SendAnalyticsUserAttributeEvent | exec function SendAnalyticsUserAttributeEvent(string AttributeName, string AttributeValue) |
SetAnalyticsUserId | exec function SetAnalyticsUserId(string UserId) |
SetGravity | exec function SetGravity(float F) |
SetJumpZ | exec function SetJumpZ(float F) |
SetLevelStreamingStatus | function SetLevelStreamingStatus(name PackageName, bool bShouldBeLoaded, bool bShouldBeVisible) |
SetOnlineDebugLevel | exec function SetOnlineDebugLevel(int DebugLevel) |
SetSpeed | exec function SetSpeed(float F) |
Slomo | exec function Slomo(float T) |
StreamLevelIn | exec function StreamLevelIn(name PackageName) |
StreamLevelOut | exec function StreamLevelOut(name PackageName) |
SubscribeToChairChannel | exec function SubscribeToChairChannel() |
Summon | exec function Summon(string ClassName) |
SuspendAI | exec function SuspendAI() |
Teleport | exec function Teleport() |
TestHttp | exec function TestHttp(string Verb, string Payload, string URL, optional bool bSendParallelRequest) |
TestLevel | exec function TestLevel() |
TestNavMeshPath | exec function TestNavMeshPath(optional bool bDrawPath = TRUE) |
TestPylonConnectivity | exec function TestPylonConnectivity() |
ToggleAILogging | exec function ToggleAILogging() |
VerbosePathDebug | exec function VerbosePathDebug() |
VerifyNavMeshCoverRefs | native exec function VerifyNavMeshCoverRefs() |
VerifyNavMeshObjects | native exec function VerifyNavMeshObjects() |
ViewActor | exec function ViewActor(name ActorName) |
ViewBot | exec function ViewBot() |
ViewClass | exec function ViewClass(class<actor> aClass) |
ViewPlayer | exec function ViewPlayer(string S) |
ViewSelf | exec function ViewSelf(optional bool bQuiet) |
Walk | exec function Walk() |
WriteToLog | exec function WriteToLog(string Param) |
Inherited¶
| From | Members |
|---|---|
| Object | 13 properties, 308 functions |