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AnimNodeSequenceBlendByAim

Class in Engine · Engine.AnimNodeSequenceBlendByAim · native

Object › AnimObject › AnimNode › AnimNodeSequence › AnimNodeSequenceBlendBase › AnimNodeSequenceBlendByAim

Using it from Lua
h7.find_all("AnimNodeSequenceBlendByAim")            -- live instances
h7.find_class("Engine.AnimNodeSequenceBlendByAim")   -- the class
h7.hook("Engine.AnimNodeSequenceBlendByAim.CheckAnimsUpToDate", fn)

Properties

NameTypeNotes
AimVector2d
AngleOffsetVector2d
AnimName_CCName
AnimName_CDName
AnimName_CUName
AnimName_LCName
AnimName_LDName
AnimName_LUName
AnimName_RCName
AnimName_RDName
AnimName_RUName
HorizontalRangeVector2d
PreviousAimVector2dconst, transient
VerticalRangeVector2d

Functions

NameDeclaration
CheckAnimsUpToDatefinal native function CheckAnimsUpToDate()

Default values

HorizontalRange=(X=-1,Y=+1)
VerticalRange=(X=-1,Y=+1)
Anims(0)=(Weight=1.0)
Anims(1)=()
Anims(2)=()
Anims(3)=()
Anims(4)=()
Anims(5)=()
Anims(6)=()
Anims(7)=()
Anims(8)=()

Inherited

FromMembers
AnimNodeSequenceBlendBase1 properties, 0 functions
AnimNodeSequence38 properties, 14 functions
AnimNode23 properties, 7 functions
AnimObject7 properties, 0 functions
Object13 properties, 308 functions