AnimNodeSequenceBlendByAim
Class in Engine · Engine.AnimNodeSequenceBlendByAim · native
Object › AnimObject › AnimNode › AnimNodeSequence › AnimNodeSequenceBlendBase › AnimNodeSequenceBlendByAim
Using it from Lua
h7.find_all("AnimNodeSequenceBlendByAim") -- live instances
h7.find_class("Engine.AnimNodeSequenceBlendByAim") -- the class
h7.hook("Engine.AnimNodeSequenceBlendByAim.CheckAnimsUpToDate", fn)
Properties
| Name | Type | Notes |
Aim | Vector2d | |
AngleOffset | Vector2d | |
AnimName_CC | Name | |
AnimName_CD | Name | |
AnimName_CU | Name | |
AnimName_LC | Name | |
AnimName_LD | Name | |
AnimName_LU | Name | |
AnimName_RC | Name | |
AnimName_RD | Name | |
AnimName_RU | Name | |
HorizontalRange | Vector2d | |
PreviousAim | Vector2d | const, transient |
VerticalRange | Vector2d | |
Functions
| Name | Declaration |
CheckAnimsUpToDate | final native function CheckAnimsUpToDate() |
Default values
HorizontalRange=(X=-1,Y=+1)
VerticalRange=(X=-1,Y=+1)
Anims(0)=(Weight=1.0)
Anims(1)=()
Anims(2)=()
Anims(3)=()
Anims(4)=()
Anims(5)=()
Anims(6)=()
Anims(7)=()
Anims(8)=()
Inherited